Wednesday, January 16, 2013

Playing in Mental Ray is fast and fun! (Before I had this computer I didn't think that was possible)
Before Gamma correction
After Gamma correction
I figured out how to correct gamma.
I'm running into topology issues. Some places are not smoothing smoothly.

Friday, January 11, 2013

I tried a test render in Mental Ray.  This is the first time I've run Mental Ray on this computer rig (i5 2500k) and it's FAST! O_0  This can only mean lots of fun in the future, instead of aging waiting for renders. :)
The Camaro is coming along. The orthos were accurate, but there are a lot of details I've had to look at reference pictures online to figure out.  This is definitely taking longer than if it was an original design, esp since I hope to do the Camaro (and all the Chevy freaks out there) justice.

Tuesday, January 8, 2013

I started a new project yesterday.  I've been modeling a low poly game character for awhile and could use a change in pace.  So-car time!  The new camaro should be enough fun to stay interesting.  I've learned a lot from modeling the character.  I am modeling much faster and cleaner now, and understand how to keep my mesh resolution in check.  I have two old vehicle meshes I can't wait to go in and clean up after this.

I pretty much finished texturing the van, but haven't posted it yet because it's not totally finished. I will post it from now on, finished or not.

And spell check doesn't like the word texturing.